Game Rules
Everything you need to know about roles, game flow, and scoring. Even if this is your first game.
What is Mafia?
Mafia is a team game for 10 players. The players are split into two teams: the Town (7 players) and the Mafia (3 players). The Town tries to identify the Mafia and vote them out. The Mafia tries to stay undetected and at night eliminates Town players β citizens and the Sheriff alike.
Mafia is also known as Werewolf. It is the same social deduction game β the Werewolf version only changes the setting: a village instead of a town, a werewolf instead of a mafioso. Here we play the classic Mafia line-up, so the roles are the Don, the Sheriff and citizens, not the Seer and the Witch.
Roles
Citizen
The Town · 6 playersAn ordinary member of the Town. Votes during the day and tries to spot the Mafia through other players' behavior and arguments.
Sheriff
The Town · 1 playerEach night, checks one player and learns who they are: a citizen or a mafia member. The key role for the Town.
Mafia
The Mafia · 2 playersAt night, picks a victim together with the Don. During the day, poses as a citizen and tries to steer suspicion toward the innocent.
Don
The Mafia · 1 playerThe leader of the Mafia. Each night, checks one player to find out whether they are the Sheriff. Directs the Mafia's strategy.
Game Flow
Role Assignment
Each of the 10 players receives a random role. Nobody knows who is who (except the mafia members — they know each other).
Seats at the table are assigned randomly too, and you cannot pre-pick a role. Your role is shown on the icon in the corner of your camera.
First Night: the Mafia Meets
The town falls asleep and the Mafia wakes up. For 60 seconds the mafia members agree by voice who they will shoot on the coming nights and in what order. After this night the Mafia never sees each other again: each mafia member fires alone, and if their shots hit different targets, it is a miss — nobody dies.
Day: Discussion and Voting
Players discuss who they suspect, then nominate candidates for the vote. Whoever gets the majority of votes leaves the game. In case of a tie, a revote (a second round of voting) is held first, and only after that a Rise (removing several players at once) becomes possible.
Each speech lasts 60 seconds (25 in Turbo mode). Outside your speech you can shout out with the dedicated button — at the cost of a foul. You cannot skip the vote: if you abstain, your vote automatically counts against the last nominated candidate.
Night: Mafia Actions and Checks
The mafia members each fire their shot. Then the Don checks whether one player is the Sheriff, and the Sheriff checks whether one player belongs to the Mafia.
Victory
The Town wins when every mafia member has been eliminated. The Mafia wins when the number of mafia members equals the number of Town players (parity).
Key Concepts
Margin for Error
At the start of the game, the Town has one mistake to spare: a Town player (a citizen or the Sheriff) can be voted out once without an immediate loss, as long as the Mafia doesn't miss. Once that margin is spent, the game enters its critical stage: the next vote against a Town player ends the game with a Mafia victory.
Decisive Vote
The vote that determined the outcome of a ballot. If the result would have been different without your vote, your vote was decisive. Decisive votes earn increased bonuses — and increased penalties.
Rise (lifting tied candidates)
If several candidates receive the same number of votes, they first get extra time to argue their case, followed by a revote. If the tie persists, a Rise vote is held: keep everyone or remove all of the tied candidates at once. If the majority is in favor, they all leave.
Fouls
A shout-out outside your own speech earns a foul. Collect 3 fouls and you lose your right to speak on the next round.
Farewell Speech
A player who leaves the table — voted out or shot at night — gets a 60-second farewell speech (25 in Turbo). Their role stays hidden from the others until the game ends. During the farewell the player makes their Final Read (best move).
Final Read (Best Move)
Before leaving the game, a player names a list of suspects. If the list contains actual mafia members, the player earns bonus points — the more accurate the list, the more points. The player can also leave a crown to a living player they consider a true citizen and the least suspicious.
Mafia Miss
If the mafia members fail to agree on a target at night (their votes are split), nobody dies — that's a miss.
Self-shot
A self-shot is when the mafia deliberately shoots one of its own members: the players agree in advance who will be the target of that night's shot.
How Points Are Awarded
After every game, the server automatically calculates points for each player. There are two scoring systems:
Classic
The base system. A win gives +1.00 point to everyone on the winning team, regardless of role.
Max Mafia
The enhanced system. The Town earns +1.35 for a win, the Mafia +0.85. Town bonuses are boosted, Mafia penalties are stricter.
Both systems run in parallel. In the cards below, Max Mafia Scoring is shown as the primary value, with Classic in the caption for comparison.
Gestures at the table
In avatar mode your hands are tracked by the camera β gestures are part of the game language. Learn what each one means.
Forbidden gesture
One of the cards below β βBad gestureβ β is forbidden. Do not show it during a game: doing so can get you banned.
Gestures will appear here soon.
Failed to load gestures.
What you must not do
Sportsmanship and disqualification rules.
Purpose of these rules
- Keep the game and its conversations a safe space.
- Set the standard of sportsmanlike behavior in Mafia.
- Rule out situations where players gain an in-game advantage through unsportsmanlike behavior.
How enforcement works
- If a player breaks the rules, the participants get grounds to vote for a technical foul, for the offender's disqualification, or for stopping the game entirely.
- A disqualified player may receive a temporary or permanent restriction on joining future games.
- A disqualification can be appealed privately.
For reference
Foul
An automatic warning issued for pressing the shout-out button. With 3 fouls the player loses their speech on the next round. It has no other consequences.
Technical foul
A warning a player receives for unsportsmanlike behavior. With 2 technical fouls the player is automatically disqualified.
Disqualification
The penalty for collecting 2 technical fouls — or for special violations.
Opponent Victory
A way of stopping the game where a team takes an immediate loss because of an offender's actions, and the opposing team takes the win.
Unsportsmanlike behavior (technical foul)
- Do not insult other players.
- Do not use aggressive gestures.
- Do not offer bets or wagers.
- Do not use religious terminology.
- Do not speak a language the other players don't know.
- Do not direct profanity at other players.
- Do not use out-of-game context as an argument.
Special violations (disqualification)
- Do not leave the table for more than 15 seconds.
- Do not message other players.
- Do not threaten anyone.
- Do not expose bare body parts.